0.2: Big Changes, Moving to Godot


I originally set out to do this project solely in Pygame. This is just too complex for me at this time.  I aim to complete the entire game in Godot and move on to a higher level system later, this may not end up being Python or Pygame. I would like to be able to port this game to the likes of Xbox, Playstation and Nintendo consoles at some point (Either  through official or unofficial means), so moving onto something higher level after completion in Godot is the right choice

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